We can see loadouts in games like Crossfire Legion, where the player picks a Commander (basically, a collection of support powers they can use in the game), and as of this writing 7 unit types, which populate their various unit production structures, defining the units the player is allowed to build in the match. So, first off, what is a “loadout” system?įor the purposes of this article I’ll be defining a “loadout” as: a system in which the player gathers multiple reusable gameplay elements into a defined collection, separated from the rest of the gameplay. And this got me wondering, and my Discord channel talking… Do RTS players hate loadout systems? How would a game put together a loadout system that players actively enjoy engaging with? What are the parameters and constraints around which you’d design something like that? Starting with a definitionĪs always, I like to start by defining my terms and the direction I’m moving in, so to speak. It’s possible that some also truly enjoyed the store, but based on online comments they would have been in the vast minority.Īs I said, the store has been removed while the loadout system remains. The “Store” was straight-out hated by a lot of players, and I think tolerated or seen as a curiosity by some others. The loadout system came part-in-parcel with an in-game “store” (since removed) that allowed, or forced, depending on how you look at it, the player to earn a “soft currency” through playing the game that was spent to unlock additional Commanders and unit types in the loadout In Crossfire: Legion, the player chooses 7 units and 1 Commander (which contains 2 support powers) from choices, in order to create their faction’s unit roster. these 7 unit types are the only ones available to the player in a particular match, and only certain units are able to be slotted into each of the player’s loadout slots. Its main claims to fame (the rhyme was unintentional but I’m leaving it) are: it’s a StarCraft 2-like RTS with the Crossfire brand, seeking to get a boost from the popular FPS franchise, it is already host to a decent number of game modes like its macro-focused Battlelines, it’s first co-op map, and its objective-driven Payload mode.Īnd, of course, the player designs their army in the form of a “loadout” of a Commander, which functionally is a collection of 2 Support Powers, plus 7 unit types: 2 infantry, 3 vehicles, and 2 aircraft. 2022 saw the release into early access of Blackbird Interactive’s Crossfire: Legion, an RTS that is more or less in the Blizzard style which seeks to appeal to casual and competitive gamers alike.
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